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Re: Rubik's Cube
[Re: Damocles_]
#316741
03/26/10 10:13
03/26/10 10:13
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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A different idea: when producing a random start configuration of the cube, do it the way that you create the cube with every color at place as if it were solved, and then make a certain number of random 'turns' to get the start position for the player, save these steps. When the player starts his turns save them, too. The solution way is then, that you follow back all steps. Okay, that's more than brute, but it is a save, although not a very satisfying, solution... ![smirk smirk](/ubb7/images/graemlins/default_dark/smirk.gif)
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Re: Rubik's Cube
[Re: Pappenheimer]
#316743
03/26/10 10:21
03/26/10 10:21
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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Expert
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OP
Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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I already thought of that, pappenheimer. But i think it would kill the fun ![tongue tongue](/ubb7/images/graemlins/default_dark/tongue1.gif) Another way I thought about: A "help" mode, which shows a message if the player makes a wrong step - what do you think about that?
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Re: Rubik's Cube
[Re: Rei_Ayanami]
#316761
03/26/10 12:10
03/26/10 12:10
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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I have uploaded a demo to my dropbox: http://dl.dropbox.com/u/5000845/Rubik%27s%20Cube.rar In this demo you can just play the cube and win(or not :P). You can switch the cube resolution. The other things, like saving/loading and the skin editor aren't wokring perfectly, so they are not included ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) I really wonder how the rar can be so small, while the models are about 400 mb - lol - the rar is 5 mb ![tongue tongue](/ubb7/images/graemlins/default_dark/tongue1.gif) Have fun and please report bugs ![tongue tongue](/ubb7/images/graemlins/default_dark/tongue1.gif) Oh, and i also have a ToDo more - if the block is in a non x*90 angle, the clicking still works with up and down / right and left - but you will see ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
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Re: Rubik's Cube
[Re: Rei_Ayanami]
#316778
03/26/10 14:26
03/26/10 14:26
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Cowabanga told me that it is too slow(the turning of the cubes) So I made that update, you can change the things in the update, than the cube will turn faster ![wink wink](/ubb7/images/graemlins/default_dark/wink.gif) http://dl.dropbox.com/u/5000845/Rubik%27s%20Cube%20-%20Update.rar
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Re: Rubik's Cube
[Re: Superku]
#316928
03/27/10 21:55
03/27/10 21:55
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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OP
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Thank you ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Sorry for the winning thing. I never tested it longer than 5 minutes -> i am not able to finish it ^^ --> but this is no real problem since i can check the angles ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Since I still got no response at my question about skin checking - you will have to wait for that xD
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