6 registered members (TipmyPip, Niels, dBc, Ed_Love, 3run, 1 invisible),
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Re: Ragdoll Template [New version]
[Re: 3run]
#311918
02/22/10 08:22
02/22/10 08:22
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Can not get it to work normal with other model That's not very helpfull  What's not working, what did you do and how did you set it up? regards,
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Re: Ragdoll Template [New version]
[Re: 3run]
#316617
03/25/10 16:28
03/25/10 16:28
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Joined: Mar 2004
Posts: 92 Dresden
Revo
Junior Member
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Junior Member
Joined: Mar 2004
Posts: 92
Dresden
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ok i hope my english is understandable: i currently try to assign your ragdoll-code to an other modell (an ork ^^). theres not a big difficulty to create the collision modells, but now i came to the following problem: my "pelvis"-bone / model is not right centered (is 30 quants up) and if I move the whole model in MED down (plus the bones) all animations become trash ...  (maybe its a beginner mistake but i just see no way to do this in MED ) thx for every helping answer. edit:ok, i managed a workarround (with an additional polygon and "Transform model global"->"Center model") ... but can not be the answer ^^
Last edited by Revo; 03/25/10 17:45.
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Re: Ragdoll Template [New version]
[Re: Revo]
#316790
03/26/10 16:30
03/26/10 16:30
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Just one question: The legs and shoulders do they support 2Axis rotation? Because a shoulder for example has more movement freedom(2 axis/kind of ball hinge) as the rest of the arm.
EDIT: because the 2 Axis thing is always the thing i got stuck at.
Greets Rackscha
Last edited by Rackscha; 03/26/10 16:35.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Ragdoll Template [New version]
[Re: Helghast]
#316872
03/27/10 13:28
03/27/10 13:28
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Do you mean ever hinge in your template or every hinge in ODE in general? If in general i did something really wrong, because i havent managed two asign to axis to a single hinge  . But your contribution is awesome as always^^. MAybe later(if you have time) you can try to do a Newton template? I think newton is working better than ODE(as far as my experience go with this 2 engines). EDIT: i went to toilet some minutes ago to do my business, and got an Idea.(havtn watched your code yet). Maybe you are not rotating the player's pan tilt an roll?? So youre just updating its position and the rest of the orientation is done by the bones? I always tried to rotate my player which is the problem(maybe)? Greets Rackscha
Last edited by Rackscha; 03/27/10 13:48.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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