Hi,
I've been trying to figure out how to transfer a model's position from the client compter to the server. Right now, I run the entire script for the player entity on the client.
Usually, if I insert an entity by ent_create, the position of the entity is automatically updated - As long as I define an action in ent_create.
Basically, it's like I'm running two singleplayer games - except that every time a new client joins, a new model appears near the spawn point (and can be seen by all cliets and the server) and freezes there.
On the server, all players are frozen. On the clients, onlyone entity moves. (The one that the client controls).
Does anyone know how to fix this? Any help is appreciated.