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Re: "The death labor" - Horror-Shooter
[Re: grinseengel]
#315393
03/15/10 07:12
03/15/10 07:12
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Da steckt viel Arbeit und Liebe zum Detail drin.
Hier einige Dinge, die mir aufgefallen sind: - die Schatten in den letzten Bildern haben Treppcheneffekte - einige Stangen (Geländer oder Regale sind zu breit / dick) - die Rohre sollten weiche Kanten haben und etwas glänzen
Models, Textures and Games from Dexsoft
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Re: "The death labor" - Horror-Shooter
[Re: grinseengel]
#316159
03/21/10 23:58
03/21/10 23:58
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Joined: Aug 2003
Posts: 752
bredebrothers
User
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User
Joined: Aug 2003
Posts: 752
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hey, the atmosphere is nice, but it has a a5 feeling on it, you`re using some of the provided prefabs (the big lamps, at least they seem to be these ole prefablamps ) ?! As mentioned from other posters before, there is a nice detail in each picture, but the implementation is mostly too blocky . Use more detailed models and fix the orange lights [as well as the non transparent lamp glass ] no matter if you want to achieve state of the art graphics or a good oldschool look, you should fix the mentioned points Keep it up !
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Re: "The death labor" - Horror-Shooter
[Re: bredebrothers]
#316177
03/22/10 05:29
03/22/10 05:29
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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wie gesagt, die atmosphäre is so ziemlich das beste was ich in gamestudio je gesehn habe, wenn ich mir die letzten paar shots so anschau. aber, und jetz kommt das große ABER... hin und wieder isses viel zu blockig. mein tipp wäre, gewisse teile in med zu konstruieren und die dann einzusetzen. der einzige nachteil den ich dabei sehe, ist, dass es mit der schattierung probleme geben dürfte.
aber wird immer besser. (zum partikeleffekt sag ich jetz mal besser gar nix xD)
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Re: "The death labor" - Horror-Shooter
[Re: achaziel]
#316396
03/23/10 19:49
03/23/10 19:49
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Joined: Jan 2008
Posts: 353
grinseengel
OP
Senior Member
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OP
Senior Member
Joined: Jan 2008
Posts: 353
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Hello, thank you for your feedback. Yes, it sometimes still quite blocky. However, I will no longer change. Models have well known problems with the shadows. Maybe I'll share some things with more models. For the light I will then use the new models. The orange lights are still being revised. The grafik I will have the oldschool look. Here is the link to the video: http://www.youtube.com/watch?v=4_B5atNa5cwGruß, Andreas
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Re: "The death labor" - Horror-Shooter
[Re: Erick_Castro]
#316488
03/24/10 13:59
03/24/10 13:59
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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very nice level quite scary remarks: - there are too many different lights and some areas are too strong lighted (I thinks its said before) - the railing is a bit low and maybe you could change it by using a model (and invisible blocks for shadows?)
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: "The death labor" - Horror-Shooter
[Re: MPQ]
#316963
03/28/10 08:11
03/28/10 08:11
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Joined: Jan 2008
Posts: 353
grinseengel
OP
Senior Member
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OP
Senior Member
Joined: Jan 2008
Posts: 353
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@ Erick_Castro: A video taken of the level from which the images can be found here: http://www.youtube.com/watch?v=4_B5atNa5cw @ MPQ: Ok, I'll work on the lighting yet. Basically, I'm quite satisfied with the result. The idea of invisible blocks to give the models I like. I try out with the next room. Gruß, Andreas
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