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Key:
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Re: Unreal's Hi-Res Textures
[Re: 3DGP]
#31716
08/07/04 02:16
08/07/04 02:16
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Joined: Sep 2003
Posts: 407 inside to my
er_willy
Senior Member
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Senior Member
Joined: Sep 2003
Posts: 407
inside to my
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Quote:
build similiar room in each engine extract some unreal texture and use them in both engine and use same lights and unreals will look better
that is only for that in unreal the detail map is creata automatik for the editor.
therefore build similiar room in each engine extract some unreal texture and use them in both engine and use same lights and use the THE SAME DETAIL MAP and you observed less differences
can use 512x512 whit not problem
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