can somebody help, I use this script for my sword:
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function sword_equiped()
{
VECTOR temp,temp2;
proc_mode = PROC_LATE;
my = me;
my.group = 123;
while(1)
{
vec_for_vertex(my.x,player,27);
vec_for_vertex(temp,player,24);
vec_for_vertex(temp2,player,26);
vec_diff(temp,temp2,temp);
vec_to_angle(my.pan,temp);
wait(1);
}
}
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when my character animates, my sword behaves odd. what can I do to make the sword follow the hand without behaving odd?
thanks!!!
- Muhsin Kaymak
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