compression would require decompression on runtime, thats not a very good idea either.
I was actully tired to say ENTITY, that has to be changed for mobile purpose like instead of 100, 20 skills etc.
and functions like ent_animate with bone animation are heavy functions too. I guess JCL will rework this stuff so they are less performance hungry in mobile version.
Last edited by Quadraxas; 03/31/10 19:21.