action mace2_pickup() { my = me; while(me) { if(vec_dist(my.x, player.x) < 50 && player.HEALTH > 0) { if(key_e && player.weapon_on == 0) { ent_create("mace2.mdl", vector(player.x, player.y, player.z), mace2_equiped); player.weapon_on = 1; ent_remove(me); } } wait(1); } }
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