this is also possible

Code:
action mace2_pickup()
{
my = me;

while(me)
{
if(vec_dist(my.x, player.x) < 50 && player.HEALTH > 0)
{
if(key_e && player.weapon_on == 0)
{
ent_create("mace2.mdl", vector(player.x, player.y, player.z), mace2_equiped);

player.weapon_on = 1;

ent_remove(me);
}
}
wait(1);
}
}




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