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cam movement during freeze mode? #317450
03/31/10 18:59
03/31/10 18:59
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
heyy.. quick ques:

am tryna use freeze_mode, but still be able to move the camera about..

any idea on this? can it be done? should be, i remember seeing it in one of david lancasters rpg vidz

Re: cam movement during freeze mode? [Re: darkinferno] #317460
03/31/10 19:46
03/31/10 19:46
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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you could freeze all entity functions but not the camera function.
(freeze_mode=1; and use a cam funtion that doesnt use an entity.)


Last edited by Puppeteer; 03/31/10 19:48.

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Re: cam movement during freeze mode? [Re: Puppeteer] #317498
03/31/10 22:19
03/31/10 22:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
thanks, that worked perfectly.. i didnt think of that laugh

Re: cam movement during freeze mode? [Re: darkinferno] #317592
04/01/10 12:40
04/01/10 12:40
Joined: Mar 2010
Posts: 14
Queensland, Australia
C
CoburnDomain Offline
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CoburnDomain  Offline
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Joined: Mar 2010
Posts: 14
Queensland, Australia
I have my own static camera setup, which may be good for Rooms where you want no camera movement (eg. offices, etc)

Originally Posted By: Mia3D Prototype Code

function main(){
[...]
//Set the camera to static postition...
camera.x = 0; //Camera X Movement
camera.y = -760; //Zoomed out
camera.pan = 90; //We're looking at the player, not up the street
[...]
}


I hope this helps.


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