What is buggy about the climb system(it should work). The player gets stuck? maybe i havent set the colission box correct.
The collision with the doors is a problem yes, will fix that later. Maybe some kind of sensor to be sure that there is nothing between the door when closing.

EDIT: havent thought about jumping yet, thought it would be kind of useless...but maybe it comes in handy when you try to evade traps.

EDIT2: oh one most important fact i havent written in THIS thread is, that the textures are from a CUBE map made for source games. The user(he called himself toxic, ingame) allowed me to use them for a game written from scratch.
Cant remember where i found the playmodel. Was a CSS playermodel once, modelled from scratch by unknown person.


Greets
Rackscha

Last edited by Rackscha; 04/02/10 16:35.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development