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Re: CUBE (from first Movie) [Re: 3run] #317874
04/03/10 11:01
04/03/10 11:01
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
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Rackscha  Offline OP
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Joined: Dec 2008
Posts: 1,218
Germany
Ah ok, if your english isnt very well, its ok laugh.
I think i understod your problem. THe only strange thing is, i cant reproduce it.
Thats very anoying. What i do when enetering a side or ceiling door is:
Climb up(side door), open it, climp higher(so feets are above the uper corner of the opened door) and than i enter(with ducking of course).

When i get stuck inside a closed door for example, its always possible to open it. And sometimes the engine itselfs pushes me out.

Maybe you could do me a favour and record a video?

WHOHOO :D, got your problem(at the side doors). I think what you do is:
Climbing up the ladder,opening the door, "jumping" onto the opened door, moving at least one step forward without ducking(here i got stuck in front of the door inside the wall). If you go a similar problem at the ceiling, its still strange(not yet reproduced) but now iam on the problem with the side doors.


GReets grin
Rackscha


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Re: CUBE (from first Movie) [Re: Rackscha] #317876
04/03/10 11:22
04/03/10 11:22
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Yep, problem is exactly as you sad, never tried to duck in doors grin But sometimes even without ducking I could get in next cube, so u better check players collusion box. About video, we'll see laugh


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Re: CUBE (from first Movie) [Re: 3run] #317878
04/03/10 11:31
04/03/10 11:31
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
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Rackscha  Offline OP
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Joined: Dec 2008
Posts: 1,218
Germany
Got it, checked the box and my problem was, that i tried to be TOO exact XD.
Cause the Box changes during ducking, i had do specify the box manualla(to have more controll). Well, for the duck box, i did everything correct. X and Y axis had the same size. But for the stand box i did it wrong. I used a lower X numbers.

You should see it in the pics below:
[WRONG BOX]


[CORRECTED BOX]



I'll upload a fixed version later. But as far as i can see, thats all i had to change. nOw everything seems to work fine.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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Re: CUBE (from first Movie) [Re: Rackscha] #317879
04/03/10 11:42
04/03/10 11:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
I had the same problem in my game, do you use c_updatehull? It has some problem, when your model has too much animations, and if you want to change durring run-time collusion box from some frame, it makes it too big and wheird %) So better change it youself by min_x,min_y,min_z laugh With friendly greets 3RUN


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Re: CUBE (from first Movie) [Re: 3run] #317883
04/03/10 11:54
04/03/10 11:54
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline OP
Serious User
Rackscha  Offline OP
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Joined: Dec 2008
Posts: 1,218
Germany
I used min_x/min_y/min_z.

But i set it manually too perfect tongue.
For the ducking i set the base to a quadratic shape(cause i got problems with rotating inside the tunnels). But i didnt set the base of the box to a quadratic shape. Now it is laugh


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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