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3ds max, Smoothing groups problem
#317928
04/03/10 18:00
04/03/10 18:00
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Joined: Sep 2009
Posts: 15
Mike_P
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Hey there I use 3ds max to create models for the Scion project but I have encountered a problem, thing is that, for the shading to look good, you ahve to use smoothing groups, but it seems that it wont pass the smoothing groups from max to MED... I use the next method: 1) export as FBX 2) Import to MED 3) export as MDL Tnhx ahead!
Owarii ni shinou kono melodii.
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Re: 3ds max, Smoothing groups problem
[Re: Mike_P]
#317933
04/03/10 18:26
04/03/10 18:26
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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hmm i am not sure if smoothing groups gets exported to FBX.
Spreate the polygons in either med or max to get desired effect.(i.e. each spreate each smoothing group, dont make them a single connected shape.)
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Re: 3ds max, Smoothing groups problem
[Re: Quad]
#317938
04/03/10 18:44
04/03/10 18:44
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Joined: Sep 2009
Posts: 15
Mike_P
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That wouldnt give me the desired effect at all... Its the other way around... Also thatd take ages... If I just NOT group any polygons it stays the same. Perhaps any other method thatd keep the groups?
P.S I can fix this in MED, but Its really annoying... very stupid face selection method and all... itd take ages to finish that way..
Last edited by Mike_P; 04/03/10 18:49.
Owarii ni shinou kono melodii.
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Re: 3ds max, Smoothing groups problem
[Re: Mike_P]
#317939
04/03/10 18:51
04/03/10 18:51
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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MDL format doesnt have the groups at all. you are doing this so you coul get hard edges on certain parts right? Then it's way to go. see: left - connected | right - disconnected
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Re: 3ds max, Smoothing groups problem
[Re: Quad]
#317942
04/03/10 19:00
04/03/10 19:00
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Joined: Sep 2009
Posts: 15
Mike_P
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yes exactly, thats what groups are basically, but as said its really a pain to do this med... with a 5000 tris model.
any ideas?
Owarii ni shinou kono melodii.
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Re: 3ds max, Smoothing groups problem
[Re: Mike_P]
#317947
04/03/10 19:28
04/03/10 19:28
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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if it is not more than 8-10 groups, it is not that hard actually.
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Re: 3ds max, Smoothing groups problem
[Re: Quad]
#317952
04/03/10 19:45
04/03/10 19:45
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Joined: Sep 2009
Posts: 15
Mike_P
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the problem is in selecting the polygons... since its converted to tris it takes a long time aim at those polys and all, also MED for some reason shows the selected polys above all, so it makes it difficult to understand whats selected.
Owarii ni shinou kono melodii.
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Re: 3ds max, Smoothing groups problem
[Re: Mike_P]
#317960
04/03/10 21:22
04/03/10 21:22
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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yes but can't you do the spreating thing in MAX? (afaik you have to select polys when assigning smoothing groups, i mean you are selecting them anyway)
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Re: 3ds max, Smoothing groups problem
[Re: Quad]
#317972
04/03/10 22:35
04/03/10 22:35
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Joined: Sep 2009
Posts: 15
Mike_P
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no I cant, as said, its cancelled when I export to MED, or do you mean something else? Yeah Im selecting polys in max too but its ALOT more comfortable in max than in MED, also the mesh is in quads and not tris in max, therefore less polys to select.
Owarii ni shinou kono melodii.
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Re: 3ds max, Smoothing groups problem
[Re: Mike_P]
#317974
04/03/10 23:02
04/03/10 23:02
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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i meant, why not do the spreating model's parts thing in MAX?
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