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Re: [contribution] Fog code Lite-C [Re: Helghast] #318484
04/07/10 22:17
04/07/10 22:17
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Originally Posted By: Helghast

I was thinking about that too, but that would EAT framerate...
Maybe i can borrow some Shade-c another day and make them soft particles.. But i dont know how that would impact the framerate tongue will try that some other time laugh
regards,

I worked on it a bit. I am not knowledgeable about softparticle. Because i am not shader programmer.
I tried a different way with depth rendering. i don't know how can i explain it with my poor english.
I'll try to show few pictures....
before;


after;




Also thanks for your suggestion of webserver.
I already have my own webserver. wink

Last edited by Emre; 04/07/10 22:32.
Re: [contribution] Fog code Lite-C [Re: Emre] #318487
04/07/10 22:31
04/07/10 22:31
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
thats beautiful.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [contribution] Fog code Lite-C [Re: Blink] #318488
04/07/10 22:33
04/07/10 22:33
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
That looks really nice. You could use that effect in a Silent Hill type game, or just as a neat Warzone effect. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: [contribution] Fog code Lite-C [Re: Redeemer] #318489
04/07/10 22:48
04/07/10 22:48
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i know, thats why i want it sooo bad,lol!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [contribution] Fog code Lite-C [Re: Blink] #318520
04/08/10 07:57
04/08/10 07:57
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
wow Emre... you're taking my contribution to a whole new level.
I could never do this, as i have NO knowledge of shaders at all.

I'm hoping you can send me these codes so i can make some movies with it to upload to my own portfolio website. Also, sharing it with the community ofcourse would be best wink

I'm wondering now though, how much is changed from the original code i uploaded?
Just curious wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: [contribution] Fog code Lite-C [Re: Helghast] #318523
04/08/10 09:15
04/08/10 09:15
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
oh man, that looks awesome!
(frame rate impact of the shader?)


3333333333
Re: [contribution] Fog code Lite-C [Re: Quad] #318699
04/09/10 10:14
04/09/10 10:14
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
@Helghast; Your code is best, i don't see any reason for changing your code. I've just created shader, and i've just add some minor codes for shader performance, just this. And of course i will share it with community, and send to you firstly. wink
@Quadraxas; bad, i am working for best framerate wink

Re: [contribution] Fog code Lite-C [Re: Emre] #318786
04/09/10 21:11
04/09/10 21:11
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Wow Helghast's version was amazing.. not that it isn't now!
But Now.. it looks Really Amazing with the new shader and particle adjustments.

Very, very good work, both of you!

I too can't wait for a c-script version!

Last edited by DevoN; 04/09/10 21:11.

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Re: [contribution] Fog code Lite-C [Re: DLively] #318917
04/10/10 19:04
04/10/10 19:04
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@Emre: a promising method to speed up particle rendering is descriped in GPU Gems 3 with 'off-screen particles' but I dont now how far it is understandable for you...nevertheless, look really cool so far. Would like to see it in motion wink

Re: [contribution] Fog code Lite-C [Re: Hummel] #319008
04/11/10 13:34
04/11/10 13:34
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Looks cool but it seems you're using z depth to modulate the fog. It made it no difference with simple z fog I think.

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