I know you dont want to use models for this but...
you can try this:

Code:
entity Ace_of_spades
{
	type = <space_ace.mdl>;
	layer = 36;
	view = camera;// Important
	x = 50; 
	y = 10;
	z = 10; 
}




panels are much like entities. so within your code, you would simply use:

ace_of_spade_pan.layer = 36; /// FOR EXAMPLE

to bring it to the front, if there are cards behind it.



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Not exactly sure what your trying to do, exactly; But I just wanted to try and help tongue


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