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Normal Mapping #31829
08/10/04 00:24
08/10/04 00:24
Joined: Aug 2004
Posts: 11
C
colekindred Offline OP
Newbie
colekindred  Offline OP
Newbie
C

Joined: Aug 2004
Posts: 11
Does A6 support normal mapping? If not will it soon?


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg
Re: Normal Mapping [Re: colekindred] #31830
08/10/04 01:13
08/10/04 01:13
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
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blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
yes it supports normal mapping. drew made a tutorial and example about this, look in the shader/tutorials forum for more infos.

Re: Normal Mapping [Re: colekindred] #31831
08/10/04 04:50
08/10/04 04:50
Joined: Feb 2004
Posts: 347
BigBrainz Offline
Senior Member
BigBrainz  Offline
Senior Member

Joined: Feb 2004
Posts: 347
The engine supports it, but in my opinion, the shader that implements it is still just in the development stage. It works, but has significant problems and limitations.

Re: Normal Mapping [Re: BigBrainz] #31832
08/10/04 06:36
08/10/04 06:36
Joined: Jul 2000
Posts: 8,973
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Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

It works, but has significant problems and limitations.




Please report any bugs you find, we'd love to fix them.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Normal Mapping [Re: BigBrainz] #31833
08/10/04 07:33
08/10/04 07:33
Joined: Feb 2004
Posts: 347
BigBrainz Offline
Senior Member
BigBrainz  Offline
Senior Member

Joined: Feb 2004
Posts: 347
Not a bug with the engine at all. But the set of nice shaders Conitec plans to offer that developers can modify to suit their needs isn't out yet (but it does have a "high" priority on the forecast list) So unless you're a hotshot shader programmer, you're at the mercy of whatever's offered up on the boards--and the Normal Mapping shader that's been generously offered so far just isn't very robust yet.
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=403149&page=&view=&sb=5&o=&fpart=3&vc=1

Re: Normal Mapping [Re: colekindred] #31834
08/10/04 07:54
08/10/04 07:54
Joined: Jul 2002
Posts: 2,813
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Nadester Offline

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Nadester  Offline

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Joined: Jul 2002
Posts: 2,813
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Check out the Surreal Material Effects Editor for 3DGS, at:
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=401336&page=2&view=collapsed&sb=5&o=&fpart=1

Version 2 is in the works, and will be here soon


--Eric
Re: Normal Mapping [Re: Nadester] #31835
08/10/04 12:19
08/10/04 12:19
Joined: Aug 2004
Posts: 11
C
colekindred Offline OP
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colekindred  Offline OP
Newbie
C

Joined: Aug 2004
Posts: 11
Thx for the quick replies. It's nice to hear that A6 supports normal mapping. I am graduating from college in the Winter with a degree in 3d animation and am plaining on going into game design. I've used this engine in the past and forgot how good the user community was. I'd like to do my own thing so I'll be makeing prototype games with this engine to approch publishers with. Again thanks for the responses, I'll be here alot more in the near future.


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg

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