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Re: Managed BlendELF
[Re: Joey]
#320364
04/21/10 09:17
04/21/10 09:17
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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@Joey Sorry about that, cleared now .
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Re: Light shafts & Networking
[Re: Ambassador]
#320969
04/26/10 10:34
04/26/10 10:34
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Network! Yaaay!
Lightshafts look overdone, but it's okay, cause this is supposed to demonstrate them... I saw some real lightshafts this morning, in the forest... looked very cool...
What I'd really like to see is more stress-test stuff. A larger level. More stuff. LOD... you know, game-situation type stuff. But I assume you have all hands full with the work you're doing atm...
~"I never let school interfere with my education"~ -Mark Twain
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BlendELF 0.9 Beta!
[Re: Machinery_Frank]
#322500
05/07/10 15:10
05/07/10 15:10
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Joined: Jul 2004
Posts: 1,924 Finland
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BlendELF 0.9 Beta released! Video: http://www.youtube.com/watch?v=qVrqOvGFKvE Whats new: - skeletal animations - C++ and .NET API - particles ( + mesh emitters ) - light shaft post processing effect - joystick support - physics updates (joints, restitution, sleep threshold and limiting physics to axises) - IPO curves (for animations) - more tutorials (GUI, particles, C++) - rendering optimizations - bug fixes - Misc.: global tick rate and speed controls, errors recorded to elf.log, scn and gui built in variables removed (functions now return these objects, check the tutorials), over riding F10 Big thanks for Michael Gale for the .NET bindings.
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Re: BlendELF 0.9 Beta!
[Re: Machinery_Frank]
#322717
05/08/10 23:40
05/08/10 23:40
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Joined: May 2005
Posts: 2,713
Lübeck
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Cool stuff and you are very good at presenting it I didn´t yet look into it in more detail, but is it possible, that your "shader system" is a bit inflexible? I mean, how easy is it to implement something on your own, without touching the engine itself? It reminds me a bit of ShiVa, in both, the good and the bad, but so far mainly the good And well, I like that license, even though I like MIT even more .
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