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RealTime IK? #31836
08/10/04 00:55
08/10/04 00:55
Joined: Aug 2004
Posts: 11
C
colekindred Offline OP
Newbie
colekindred  Offline OP
Newbie
C

Joined: Aug 2004
Posts: 11
Another question about what 3d gamestudio supports. Can I interpalate between keyframes and IK in the engine. For example lets take a tenis player. Can I make them run and control thier racket arm with IK so they can swing "at" the ball without messing up thier running sequence. I will need to be able to control diffrent parts of the body independently in real time (and I'd like to keep the mesh as one piece and not have two seperate models)


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg
Re: RealTime IK? [Re: colekindred] #31837
08/10/04 01:00
08/10/04 01:00
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
You have to calculate the IK by your own.
The engine supports bones, but no IK.

-- slacer

Re: RealTime IK? [Re: slacer] #31838
08/10/04 12:21
08/10/04 12:21
Joined: Aug 2004
Posts: 11
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colekindred Offline OP
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colekindred  Offline OP
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C

Joined: Aug 2004
Posts: 11
Thx for the quick reply. Well just glad to know it's doable thx a bunch.


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg

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