Another question about what 3d gamestudio supports. Can I interpalate between keyframes and IK in the engine. For example lets take a tenis player. Can I make them run and control thier racket arm with IK so they can swing "at" the ball without messing up thier running sequence. I will need to be able to control diffrent parts of the body independently in real time (and I'd like to keep the mesh as one piece and not have two seperate models)


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg