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Re: Stacki - New Edition [Re: Rackscha] #318262
04/06/10 14:08
04/06/10 14:08
Joined: Mar 2005
Posts: 564
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TSG_Torsten Offline OP

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TSG_Torsten  Offline OP

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@mikaldinho
I think it's quite good if it runs not too slow on an atom cpu wink

@Rei_Ayanami
What exactlly do you mean with the crapy clouds? Could you may post a screenshot or so?

@Raschka
Thanks for giving me the hint with texshare ^^
I haven't thougt of using this. I will give it a try, but I don't know if it will lead to a better performance. (since these are only 256 x 256 textures)

Regards
TSGames

Re: Stacki - New Edition [Re: TSG_Torsten] #318327
04/07/10 06:29
04/07/10 06:29
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline
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The_Clyde  Offline
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Posts: 223
Pittsburgh
so I suppose this game is "First-In, Last-Out"? grin

Re: Stacki - New Edition [Re: The_Clyde] #318356
04/07/10 10:25
04/07/10 10:25
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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MPQ  Offline
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Posts: 354
saeculum II
really nice game!

Do you use the 3dgs physics engine?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Stacki - New Edition [Re: MPQ] #318448
04/07/10 18:05
04/07/10 18:05
Joined: Mar 2005
Posts: 564
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TSG_Torsten Offline OP

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TSG_Torsten  Offline OP

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@The_Clyde
Sorry, I don't actually unterstand what you mean. Could you explain what "First-In, Last-Out" means? (Sorry, I'm no native speaker)

@MPQ
Thanks! And yep, it uses the integrated (ODE) physics engine.

Regards
TSGames

Last edited by TSG_Torsten; 04/07/10 18:11.
Re: Stacki - New Edition [Re: TSG_Torsten] #318616
04/08/10 18:11
04/08/10 18:11
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Norfolk,England
i like how you did the camera - can you tell me how you did it?

Re: Stacki - New Edition [Re: mikaldinho] #318764
04/09/10 18:23
04/09/10 18:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Thanks Torsten, I will try it when my notebook is back alive. I have/had a 512MB Geforce 7900 GTX which should be enough but it is currently damaged, maybe that is/was the source of the framerate problem, I don't know.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Stacki - New Edition [Re: Superku] #318911
04/10/10 18:15
04/10/10 18:15
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Posts: 564
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TSG_Torsten Offline OP

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@mikaldinho
It's a simple math-based smooth effect.

You can easily do it by implementing something like:
target_z=player.z; // the target position
camera.z+=(target_z-camera.z)*0.1*time_step; // move camera to it, slowly

Just implement this in a while(1) loop, use wait(1) and you're done. The 0.1 is the smoothing factor. The lower the value is, the slower the camera will move to the target position.
Of course, you have to do this with x,y and z.
But be aware that - when using this - the camera will never get the exact target position but will actually be a small amount before or after it.

@Superku
Okay, I hope that it will work after you've get it back. Thanks!

Regards
TSGames

Re: Stacki - New Edition [Re: TSG_Torsten] #320266
04/20/10 17:38
04/20/10 17:38
Joined: Mar 2005
Posts: 564
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TSG_Torsten Offline OP

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I've updated the game and insert online highscores. You can now select between "Local" and "Online" scores, and your scores will automatically insert in the online tables.

The download link is still the same (see first post)

Regards
TSGames

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