This line crashes:
Code:
enet_ent_remove(enet_ent_globpointer(ent_MyPlane));



Yes, it is full of ANet functions..^^, but it worked before in other functions, but not in this one.

Here is the acklog, it looks a bit funny.
Quote:

Log of A7 Engine 7.82.3 run at Thu Apr 08 18:09:49 2010
Henning on Windows NT/2000/XP version 6.1 Build 7600
Options main.c -nwnd -diag -ta
App: C:\Program Files\GStudio7\acknex.exe in C:\Projekt\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c) Conitec / oP group Germany / www.3dgamestudio.com
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
Development version
Registered to: Henning Pohl

Mouse found
Kopfhörer (High Definition Audio-Gerät) opened
NVIDIA GeForce 9600 GT pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9600 GT 1ff9 selected.
ackwii.dll opened
ANet.dll opened
Multithreading.dll opened
t7.dll opened
Compiling MAIN.C - [Esc] to abort....................
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\templates\images\...........
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./models/flags\
PATH ./images/skys\
PATH ./shade-c\
PATH ./stuff\.................
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./shade-c\..
PATH shade-c/fx\
PATH shade-c/bmap\......................................
enet_disconnect_client@1: function not found
sc_objDummy123: function not found
voip_add_receiver: function not found
voip_recv: function not found
voip_reset_receivers: function not found
voip_send: function not found
voip_set_ent: function not found
voip_set_quality: function not found
voip_set_server: function not found
voip_set_volume@1: function not found................................................................................................................ 2.493 sec
Running MAIN.C.
111 objects
Main started at 2.588
def_anet_stats_startup started
def_startup started
mtlfx_startup started
anet_main_loop_startup started

ANet-Dll initialized!
Version: 1.3.0.2
Edition: Professional
ANet is copyright (c) of Peter Soxberger
Engine registered to: |Henning Pohl|

D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 1511 MB
Main loop at 2.615
D3D_Resize Window: 1280x1024 -> 1280x1012 failed -> Window: 1x1274x996x32...
Server started at 2.635
Client started at 2.635.
1st frame with 1511 MB at 2.641
videos/comicworld.avi video opened
LevelInit at 9.022
Nexus overflow at 375944
224 entities 0 cameras 6 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 116 faces
Physics restarted...ok
LevelReady at 9.732
PATH images/effects\
PATH models/player\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
Error E1513: Crash in lite-C
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
Normal exit at 30.539
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
(c) Conitec / oP group Germany / www.3dgamestudio.com
Registered to: Henning Pohl
Close window at 30.704


These lines are attracting my attention:
Quote:

Nexus overflow at 375944

and all the
Quote:

PATH images/effects\
PATH images/effects\
.....