All enet_function are working fine, I'm not using them for the first time. Everything is right.
Code:
enet_ent_create(_str("images/effects/nothing.pcx"),my.x,_str("MgTarget"));


didn't crash,
Code:
enet_ent_remove(enet_ent_globpointer(ent_MyPlane));


crashed.
I soluted the problem with a simple wait(1); before it. Don't ask me why this works, maybe because I read some skills direct before i deleted the entity.
Code:
if(ent_MyPlane.team==TEAM1 && (MY_CONNECTION==1 || MY_CONNECTION==3))
		{
			OnlineDeathOne(-2,"");
		}
		if(ent_MyPlane.team==TEAM2 && (MY_CONNECTION==1 || MY_CONNECTION==3))
		{
			OnlineDeathTwo(-2,"");
		}
		if(ent_MyPlane.team==TEAM1 && MY_CONNECTION!=3 && MY_CONNECTION!=1)
		{
			enet_send_event(EVENT_DEATH_ONE,str_create(""),SERVER);
		}
		if(ent_MyPlane.team==TEAM2 && MY_CONNECTION!=3 && MY_CONNECTION!=1)
		{
			enet_send_event(EVENT_DEATH_TWO,str_create(""),SERVER);
		}


Ok, it works now, thanks to all who tried to help me.

Last edited by Razoron; 04/09/10 13:30.