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Re: FPS Test [Re: bart_the_13th] #318853
04/10/10 12:16
04/10/10 12:16
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
you should improve the contrast a little bit, it's way too dark that way. also, the whole environment looks "dusty", but not in a good way... rather dull colors, if you know what i mean. and no, that has nothing to do with atmosphere...


Yeah, but... Who is Lu?
Re: FPS Test [Re: achaziel] #318856
04/10/10 12:40
04/10/10 12:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
hmm, i like the concept, tho it kinda screams F.E.A.R, however who cares, i like the concept, gameplay seems acceptable, GUNplay seems bad though:

- gun sound effect [u have this]
- muzzle flash [your current one needs work]
- firing animation [work on this]
- tracer effect and speed/style of the tracer [alot of games tend to ignore this]
- enemy hit effect [need tweaks]
- enemy reaction upon hit [not a NEED]
- hit sound effect

your movement seems a bit too slow, maybe a sprint function

Re: FPS Test [Re: darkinferno] #318862
04/10/10 13:10
04/10/10 13:10
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline OP
Senior Member
bart_the_13th  Offline OP
Senior Member
B

Joined: Aug 2008
Posts: 482
Yes, I'm aware of the darkness, I made the whole screen darker so I can test the flashlight whether it fades out at distance or not laugh. And of course I wont use the textures and some models because they're from CS game. Theyre just placeholder.

Yes, I played FEAR too much grin. The model only have three animation ATM, running, walking and aiming LoL, beside the player was from CS too, so its placeholder too tongue. I cant use particles for the tracer(no BEAM), but I'll think of something for that.

Thanks for the feedback laugh

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