umm? did i read that right? halo has bad level design? i hope you mean the campaign mode and even if you do mean the campaign, it doesnt matter, the level design suits the gameplay, throw halo style gameplay with halflife2 level design and youre stuck with "wtf".. as its obvious, level design is dependent upon gameplay, i also hate linear games that tell the player what to do, our levels in scion for example are seperated into gameplay zones, we then plan on paper how each zone should interact with neighboring zones and how the different routes to each zone come into play even though i dont see what level design as to do with this topic though and i also dont think the designs should be grouped into just stylized and photorealism, not because i dont want a stylized game doesnt mean i want photorealism, i just want visuals that wont be scorned at laugh