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Re: Unity 3 announced
[Re: Slin]
#318987
04/11/10 11:46
04/11/10 11:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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How do you want to find a workaround? You have to use an Apple compiler with C, C++ and ObjC. But there are alternatives like this one: http://www.edgelib.com/It is a pure C++ multi-platform engine and supports almost all mobile phones plus Windows, Linux, ect. C4 is told to be ported to iPhone also and it is pure C++, so it also will be not an issue. But Unity, Flash and maybe Torque will suffer a lot.
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Re: Unity 3 announced
[Re: Captain_Kiyaku]
#319089
04/12/10 10:20
04/12/10 10:20
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Yeah everyone is talking about it on the unity forum too. Not only on the unity forum, on the Apple developer Forum are also many people (maybe the same?) who wants some clarification from Apple (I can't go into detail because I'm bound to the NDA, sry). So the question is; Why should Apple do this? I think that it has some legal reasons, cause when a third party framework developer fucks the whole system, Apple gets bad press and must wait for the third party dev to fix the thing. But if there is something wrong with an framework from Apple, they can just fix it in very short time with an OS update. (Thats my personal opinion and nothing from the dev Forum and/or the Beta SDK!)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Unity 3 announced
[Re: WretchedSid]
#319092
04/12/10 10:48
04/12/10 10:48
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I think that it has some legal reasons, cause when a third party framework developer fucks the whole system, Apple gets bad press and must wait for the third party dev to fix the thing. But if there is something wrong with an framework from Apple, they can just fix it in very short time with an OS update. (Thats my personal opinion and nothing from the dev Forum and/or the Beta SDK!) Yes, this is what Steve Jobs wrote in some of his emails. But is there a good framework from Apple? Is there any game engine from Apple, physics layer, sound engine, collision detection, scene management? Or is each developer now doomed to program its own system from scratch? Is this the step back to the middle age of programming? Back to the pointers, memory allocators and pointers to pointers to manage stacks, get rid of good garbage collection and powerful function libraries?
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