/////////////////////////////////////////////////////////////////////////////////////////
var video_mode=7;
var video_screen=1;
bmap panel_pcx = <mosrn3.bmp>;
////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////
panel energy_pan // background panel
{
bmap = panel_pcx;
layer = 15;
pos_x = 1;
pos_y = 30;
flags = d3d, overlay, refresh, visible;
}
entity energy_sprite
{
type = <mo+10.pcx>;
layer = 85;
view = camera;
x = 450;
y = 14;
z = 44;
flags = visible, flare, bright;
}
function init_animsprite()
{
while (1)
{
energy_sprite.frame += 0.1 * time_step;
if (energy_sprite.frame > 10)
{
energy_sprite.frame =0; // loop
}
wait (1);
}
}
////////////////////////////////
var effectvol = 50;
var musicvol = 50;
SOUND wave = "horr1.wav";
var wavehandle;
bmap start_w=<menustr2.bmp>;
bmap start_o=<menustr1.bmp>;
bmap pfeil=<handcur.bmp>;
bmap exit_o=<menuquit.bmp>;
bmap exit_w=<menuquit2.bmp>;
string lvl01 ="samoffice.wmb";
string sceneext =".wmv";
string scene01 ="motel66mov.wmv";
string buttonext =".wav";
string buttonsnd ="button.wav";
function start_game();
function exit_game();
panel pn_menue
{
button=300,400,start_w,start_o,start_w,start_game,null,null;
button=300,480,exit_w,exit_o,exit_w,exit_game,null,null;
//if(freeze_mode==1){button=650,430,back_white,back_blue,back_white,game_menue,null,null;}
flags = overlay, refresh, visible;
layer=300;
}
function main()
{
init_animsprite();
level_load("dummylv.wmb");
Menue();
wavehandle = snd_loop(wave,30,0);
wait(-120);
}
function menue()
{
//while(levelstart==0){wait(1);}
mouse_mode=2;
mouse_map=pfeil;
while(pn_menue.visible==on){
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;
wait(1);}
}
function start_game()
{
wait(1);
media_play(buttonsnd, null, 50);
media_play(scene01, null, 100);
wait(-120);
level_load("samoffice.wmb"); // load level nuhvn.wmb
wait(1);
}
function exit_game()
{
// your exit game stuff here
media_play("button.wav", null, 50);
exit;
}
}