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MED crash #319327
04/14/10 04:25
04/14/10 04:25
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline OP
Junior Member
YellowAfterlife  Offline OP
Junior Member

Joined: Mar 2010
Posts: 75
Issue: When trying to open Skin Editor in MED, a empty (only frame, no content) window appears for several seconds, and then MED crashes with the error, that 0x00d0f22a failed to read memory at 0x00000000.
Likely this happens because of window position & size. ('square' window at right edge of 1920x1080 screen)
Deleting the MED cfg file helps a bit - if I run the MED from A7 folder, it's fine. If I open a model, skin editor still tries to open at the previous position and it crashes.
Here is my MED.cfg file (in case it can help):

Edit:
Another thing, not a bug, but would be very nice to see - snapping for skin editor. So, if snapping turned on, snap-value is 4, and you're moving the vertex from (3;7) to (9;13), the final position will be set to (8;12). Since at current moment, the only way to integer'ise vertex position is to edit with external program or re-type coords for each vertex manually.
Additional bug with skin editor is, that the first and last 0.5 pixels of texture are cut in the texture editor. So you see (width-1;height-1)-sized texture there.

Last edited by YellowAfterlife; 04/14/10 11:00.

Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: MED crash [Re: YellowAfterlife] #319344
04/14/10 11:52
04/14/10 11:52
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Thanks, I'll forward this to the developer.


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