@EvilSOB
Wow. That flicker/collision thing is genius! shocked I completely forgot that I placed the paddle and ball in a giant hollowed-out cube (model). A simple IGNORE_MODELS flag is all I needed after that to get things working properly, and that was a great example of how the YOU pointer works. Thanks for the help! laugh

@Pappenheimer
Sorry, I retyped the code from memory and left out the wait(1), but the original code had it in there (I'll edit original post). Also, thanks for the c_move suggestion. A slightly modified version of that could come in handy. grin

- Q