#include <acknex.h>
#include <default.c>
ENTITY* plane;
function move_plane ()
{
// plane = me; // set already at ent_create...
my.ambient = 100;
while (1)
{
if (key_a)
my.pan += 3*time_step;
if (key_d)
my.pan -= 3*time_step;
if (key_w)
c_move (me,vector(0,15*time_step,0), nullvector, GLIDE);
wait (1);
}
}
function main ()
{
level_load ("work08.wmb");
wait (2);
plane = ent_create("mig.mdl",vector(0,4,66), move_plane);
}