Nope. The passable flag doesn't seem to be having any effect on my map entities. I even tried using a negative push value for the map entity and IGNORE_PUSH in my player's c_move instruction, but to no avail.

I'm beginning to think that this is a problem with A6, because I don't think I'm making any mistakes in my code...


Eats commas for breakfast.

Play Barony: Cursed Edition!