ur looking at events wrong, you cant make a succesful game and not use events, especially not one with a story, else all you have is a level with placed enemies, players will still figure out the enemy placements, i hate how games like COD use events, it disgusts me to know that 2 guys spawn behind that door EVERY time i play but i meant level events, playing a scary sound, something running across the screen, spawning random enemies, some dialogue or whatever
as a designer, dont say a method isnt good, say its not used correctly, your job is to use it in a new and unique way..
for example, the scene where you enter the room and see the guy on the wall couldve been tripled in effect, if when the player neared the room.. they heard screams, some flashing light, an enemy running out... stuff like that
Last edited by darkinferno; 04/21/10 03:19.