Hi,

I played around a little with that value. A factor of 100 works quite good for me, but I'll need to refine some other parts of the movement code to make it work the way I want.

@Alibaba: The physics engine, you say? I know that 3DGS *has* one, but I never used it so far. Do you know any good place to get started with the physics engine? A beginner's tutorial maybe?


Greets,


Alan