you need to load the level first, and then perform a wait.

like this:
Code:
set(running_pan,VISIBLE); //Loads the loading screen
level_load(levelname); //loads my level
wait(-5); //waits till the level loads
reset(running_pan,VISIBLE); //resets the loading screen.



Dont know if that solves the bug, but it should help you in the right direction.

regards,


Formerly known as dennis_fantasy
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