if(key_space == 1 && key_space_released == 1) {
key_space_released = 0;
jump_target = jump_height * time_step;
}


if(my.ground_distance < xx && key_space == 0) { key_space_released = 1; }


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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