c_scan (VECTOR* pos, ANGLE* ang, VECTOR* sector, var mode);
When you look "from above" into your level, f.i. use the xy-Top-Down-View in WED as an illustration, sector.x is the width of your c_scan in degrees (0..360).
Example:
sector.x = 90;
camera.pan = 0. => scan-cone.pan = -45..45, //the value is centered around your camera.pan
When you look from the side in WED (xz,yz), sector.y ( = alpha = 45° in the image) determines the scan height in degrees.

sector.y behaves the same way as sector.x does, if your camera.tilt = 20 and sector.y is 25, your scan-tilt-angle will be -5..45. (camera.tilt-sector.y to camera.tilt+sector.y).
Be aware of the shape of a cone, c_scan is not a cylindrical scan.