But this is only a *hmp, don`t need more than one frame. If you use a bigger *.wmb, then you have to wait.
You test it yourself? I already do it and it is how i say... Trust me.
EDIT: And i use the newest version.
I already said it works. And I tested it with WMBs.
I'm curious as to why yours won't work, Widi.
I'm sorry Petra but wait(x); is very important under some circumstances (e.g. multiplayer/online, invalid pointers), you may have not encountered such situations yet.
These are quite specific, and one should never attempt to solve these with a "wait(x)". For both potentially invalid pointers and multiplayer situations while loops should be used to wait until we KNOW it's safe, instead of waiting a fixed number of frames so it's PROBABLY safe.
Jibb
EDIT:
Let's stop the discussion here...
Sorry, Helghast. I skimmed over that. I think you make valid points, but at the same time it appears that several people here need a wait(x) after level_load and have confirmed that it crashes otherwise; there are too many people in the discussion for it to go to pm, and it's still under the topic of a crash in main...
I would like to continue this discussion if people are still experiencing problems with no wait(x) after level_load, but I wonder where's the best place to do it, especially as points have already been made here?