Originally Posted By: Redeemer
Quote:
wait(3) after level loading makes no sense. If a code really works after adding a wait(), there is likely something else wrong with the project. The only situation where you really need a wait is when you want to wait until some other function or an event is finished.


It makes perfect sense. After calling level_load, you must wait a few frames before you create any objects, because it takes a few cycles to finish loading the level.


Read my post; that's what I said, but aparently in A7 this is no longer an issue, even the manual doesnt say anything about it anymore...

Here's the proof; http://manual.3dgamestudio.net/beta.htm
"The level_load function is now executed directly and undelayed, thus a wait() after level loading is not required anymore."

Last edited by Helghast; 04/22/10 14:25.

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