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Re: Crash in main? What? [Re: Widi] #320554
04/22/10 16:00
04/22/10 16:00
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Widi
But this is only a *hmp, don`t need more than one frame. If you use a bigger *.wmb, then you have to wait.

You test it yourself? I already do it and it is how i say... Trust me.

EDIT: And i use the newest version.
I already said it works. And I tested it with WMBs.

I'm curious as to why yours won't work, Widi.
Quote:
I'm sorry Petra but wait(x); is very important under some circumstances (e.g. multiplayer/online, invalid pointers), you may have not encountered such situations yet.
These are quite specific, and one should never attempt to solve these with a "wait(x)". For both potentially invalid pointers and multiplayer situations while loops should be used to wait until we KNOW it's safe, instead of waiting a fixed number of frames so it's PROBABLY safe.

Jibb

EDIT:
Quote:
Let's stop the discussion here...
Sorry, Helghast. I skimmed over that. I think you make valid points, but at the same time it appears that several people here need a wait(x) after level_load and have confirmed that it crashes otherwise; there are too many people in the discussion for it to go to pm, and it's still under the topic of a crash in main...

I would like to continue this discussion if people are still experiencing problems with no wait(x) after level_load, but I wonder where's the best place to do it, especially as points have already been made here?

Last edited by JulzMighty; 04/22/10 16:04. Reason: didn't mean to ignore you, Helghast!

Formerly known as JulzMighty.
I made KarBOOM!
Re: Crash in main? What? [Re: JibbSmart] #320589
04/22/10 22:05
04/22/10 22:05
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
For both potentially invalid pointers and multiplayer situations while loops should be used to wait

Yeah I know, I meant this, too, but didn't write it. tongue ("invalid pointers" = while(!player))


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Crash in main? What? [Re: Superku] #320603
04/22/10 22:59
04/22/10 22:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
No worries, I was under the assumption that you did, but for the sake of the discussion wanted to make the distinction laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Crash in main? What? [Re: Helghast] #320613
04/23/10 05:20
04/23/10 05:20
Joined: Mar 2010
Posts: 56
Hertfordshire, England
Panda_Dude Offline OP
Junior Member
Panda_Dude  Offline OP
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Joined: Mar 2010
Posts: 56
Hertfordshire, England
Wow. Seems I started a good debate. Anyway, thanks Helghast, this works. laugh

Re: Crash in main? What? [Re: JibbSmart] #320618
04/23/10 07:41
04/23/10 07:41
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: JulzMighty

EDIT:
Quote:
Let's stop the discussion here...
Sorry, Helghast. I skimmed over that. I think you make valid points, but at the same time it appears that several people here need a wait(x) after level_load and have confirmed that it crashes otherwise; there are too many people in the discussion for it to go to pm, and it's still under the topic of a crash in main...

I would like to continue this discussion if people are still experiencing problems with no wait(x) after level_load, but I wonder where's the best place to do it, especially as points have already been made here?


I get your point, however, if the functionality is different from what the manual says it does, it should be noted down as a Bug, and that is a whole different thread altogether.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Crash in main? What? [Re: Helghast] #320633
04/23/10 11:12
04/23/10 11:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Fair enough ^^ I'll leave that to Widi or anyone else who actually is getting a crash without the wait(x).

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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