Hi there,

Let me introduce myself. Maybe some of you remember me, I started years ago a tornado chasing game. It became quite messy and unstructured, and I didn't have the time / qualifications to start a good team.

Now, I'd like to start a quite new project with it, keeping the old stuff as a ressource if needed.

I am a tornado chaser, I've intercepted many of them, such as an F4 tornado in Kansas, USA in 2008. In my whole life I've seen 13 tornadoes in 3 years of chasing. This means I have some good meteorological background, cause I have to do my own forecasts.

The game would have different levels that'd be some severe weather events that happened in real life. As I have access to an incredible weather archive, it'd be easy to create some weather maps for the players.

I'd like it to be a multiplayer game, where you join a server, check out the weather maps, discuss about those maps in a chat, and then choose a spawn point (Cities of the central US). Then you start driving your car, as the day advances.

That would be relatively easy to develop the storm system, cause everything would be programmed in the game's clock (The storm builds at 6pm, hail at 6:30, tornado at 7, etc. - but the player can't see these programmed events)

Every storm would contain many variables. If the player gets under the storm's core, if the hail variable is set to BIG, he would break the windshield and would have to wait there for X time. That's an example. Not getting too close of a tornado would also be important, depending on the strenght of the tornado.

I would concentrate on the gameplay for this videogame, because trying to reproduce a thunderstorm would be really hard to do. That being said, if it looks relatively realistic, that's okay. The important thing would be the gameplay.

There IS a pretty big storm chasers community that would love to play this game. On the biggest forums, people are posting some past events without showing the date, then they kind of role-play. Having a 3D environnement would be great.

I could write a whole book about this game, but let's get to the main point. I am ready to start a pretty big, original and demanded project. Here is how I see the team:

Project's leader - Concept - Weather explanation (Me)
Programmers (1-2 would be great, one for the weather features and one for the gameplay)
Level designer (Would need to create pretty huge maps)
Modelers (I am thinking about simple and low-poly models)
Sound and music designer (Me, that's my profession)

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Now, anyone interested by this project? I'm looking for serious and cool people, and I think we really have a crew of players just waiting for this game to exist


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Marc Rémillard.