PANEL* player_render_name = { digits(0,0,"%s",*,1,charname); flags = SHOW | OVERLAY; }
ENTITY* rendername; BMAP* rendermap = "#100x75x32"; rendername = ent_create("name_render.mdl", my.x, 0); player_render_name.target_map = rendermap; ent_setskin(rendername,rendermap,1);
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