Ok thanks i tried it but do´n´t get it. Could you give me code sample?

This is what i got so far.

Code:
PANEL* player_render_name =
{
	digits(0,0,"%s",*,1,charname);
	flags = SHOW | OVERLAY;
}



Code:
ENTITY* rendername;
BMAP* rendermap = "#100x75x32";
		
rendername = ent_create("name_render.mdl", my.x, 0);
		
player_render_name.target_map = rendermap;
ent_setskin(rendername,rendermap,1);