Hi,


so importing into MED works - is the texture visible and correct there?
If the error happens in WED only, try compiling and running your level - if the texture is displayed correctly inside the engine, then it's most probably a WED-only-problem (just like the white-texture-bug).

However, if the error DOES occour inside the engine, then check your texture files for size (should be a power of 2 and ofcourse length = width), file format (.tga and .pcx work best) and last but not least colour depth (24bit depth should work fine for most applications).


That's all I can say, maybe someone else could help you further, but in 90% of all cases where there are troubles with textures, the cause is one of the reasons mentioned above.


Greets,


Alan