Gamestudio Links
Zorro Links
Newest Posts
Lapsa's very own thread
by rki. 06/18/24 15:32
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
6 registered members (AndrewAMD, rki, Mino, Martin_HH, squik, Ayumi), 1,126 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
squik, AemStones, LucasJoshua, Baklazhan, Hanky27
19060 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
texture troubles #320698
04/23/10 20:32
04/23/10 20:32
Joined: Apr 2010
Posts: 2
annaba,algeria
C
cypher Offline OP
Guest
cypher  Offline OP
Guest
C

Joined: Apr 2010
Posts: 2
annaba,algeria
hello everyone , i got a little probléme , i was importing models from 3ds format to MED it appear great but when i add them in WED it become black .anyone have an idea how make that shit works????? thanks.

Re: texture troubles [Re: cypher] #320704
04/23/10 20:50
04/23/10 20:50
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline
Senior Member
Alan  Offline
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi,


so importing into MED works - is the texture visible and correct there?
If the error happens in WED only, try compiling and running your level - if the texture is displayed correctly inside the engine, then it's most probably a WED-only-problem (just like the white-texture-bug).

However, if the error DOES occour inside the engine, then check your texture files for size (should be a power of 2 and ofcourse length = width), file format (.tga and .pcx work best) and last but not least colour depth (24bit depth should work fine for most applications).


That's all I can say, maybe someone else could help you further, but in 90% of all cases where there are troubles with textures, the cause is one of the reasons mentioned above.


Greets,


Alan

Re: texture troubles [Re: Alan] #320788
04/24/10 16:54
04/24/10 16:54
Joined: Mar 2004
Posts: 206
The Netherlands
R
Roy Offline
Member
Roy  Offline
Member
R

Joined: Mar 2004
Posts: 206
The Netherlands
I've heard of more problems about skins (textures) that doesn't work when a model is converted from 3ds to mdl. The problem is probably in the skin, and not in WED.

(i don't know if it is even possible to convert a skinned model to MED)

Re: texture troubles [Re: Roy] #320794
04/24/10 17:41
04/24/10 17:41
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
If the textures are fine, you can try to delete the skins and materials assigned in med, and recreate them, re-assign the textures, etc.
maybe the ambient and diffuse settings are set to zero?
However, I think that Alan's solutions will solve the problem


Check out the throwing game here: The throwing game
Re: texture troubles [Re: Roel] #321710
05/01/10 17:29
05/01/10 17:29
Joined: Apr 2010
Posts: 2
annaba,algeria
C
cypher Offline OP
Guest
cypher  Offline OP
Guest
C

Joined: Apr 2010
Posts: 2
annaba,algeria
thanks . re-skinning works just fine. thanks again for your help


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1