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Scaling Factors for a Texture. #320985
04/26/10 13:33
04/26/10 13:33
Joined: Jul 2007
Posts: 53
Germany
Henning Offline OP
Junior Member
Henning  Offline OP
Junior Member

Joined: Jul 2007
Posts: 53
Germany
Hi,

it would be a useful feature to have the opportunity to scale a texture independently for both directions, i.e. entSkin.scale_u and entSkin.scale_v.
With this feature you could scale an entity and keep the texture at a constant size, e.g. if you have a ruler with marks for cm and mm and you scale it by ent.scale_x = 2, the texture will be scaled by the same amount, showing two mm at each mark. With an entSkin.scale_u = 2 it would be possible to keep the proper distance between the marks.
Would be useful when you draw symbolic content on a 3D Terrain, what I just try to do. I posted it as a question at the lite-c forum, but there was absolutely no answer for a workaround.

Re: Scaling Factors for a Texture. [Re: Henning] #321045
04/26/10 19:05
04/26/10 19:05
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Use a material that tiles the texture f.i. according to entity's skill41.


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