Originally Posted By: splashmaker

And memory:
"MEMORY STORAGE
The Unlimited Detail rendering technology does not require significant system memory to run. The geometry may be compressed, instanced and streamed to allow the best mix of runtime and disk based storage as well as support unique geometry."

Total bullshit. You can't swap geometry from a hdd ingame - not in this mass. That would give a significant delay. And if you have unlimited detail any scene - regardless how simple it is - needs unlimited memory. I'm with the Apostle Thomas here... ^^

b.t.w.: even the way they speak about their technology makes me suspicious. No technical terms, no tech-talk. Thats not normal when you have just created THE next generation technology. Compare it to an interview with John Carmack.


Always learn from history, to be sure you make the same mistakes again...