edit: oops user above got here before me
Each entity has 100 skill variables assigned to them that you can use for whatever you want. You can access them like this
my.skill[0] = 100 //health
my.skill[2] = 3 //lives
my.skill[99] = 50 //credits
you also have access to FLAG1 - FLAG8, and string1 - string2
-(optional)-
you can also create 'synonyms' for the skills to name them in a way that makes them easier to use
#define HEALTH skill[2] //somewhere in the beginning of your script
my.HEALTH = 100
Hope that helps
Last edited by Rich; 05/07/10 12:59.