I Think Unlimited Detail is a POSSIBILLITY and not something that will be used.
Developes might uses this technique(if it works) to stream Polygon data more effectively instead of using poping LODs.
Same/Equal amount of polygons(as today), but LOD streaming more Icandy^^
Lets see what we get in the future
MFG
Rackscha
MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development