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Re: GRAVITY
[Re: 3run]
#321861
05/02/10 22:00
05/02/10 22:00
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Joined: Mar 2010
Posts: 75
YellowAfterlife
Junior Member
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Junior Member
Joined: Mar 2010
Posts: 75
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It is rather hard to criticize - it has only one level. The overall feeling of it was nice - things worked fairly smooth, and bugs were not numerous (pressing space near the button results in standing on it upside down; character didn't die from visual hit by turret bullet). This can turn into a nice puzzle platformer. Just work on it, and make it more colorfull.
Unfortunately, I've not worked with 3dGS for a while now, but it was fun
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Re: GRAVITY
[Re: 3run]
#321862
05/02/10 22:02
05/02/10 22:02
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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There were indeed some movement and gameplay inaccuracies. When I push the box in the wrong direction to the wall I have to restart the level because I cant move it to the right place anymore. Also when I move through a portal I expect that I´ll leave another one and dont get placed in the middel of a room. There is no sense that I´ve to reach (the center of) a box to get teleported to the next level. Such simple games shouldn´t require any explanations. The game should respawn the box to the start position when I moved it to a place form where I can´t push it anymore to the switch. When you dont let the player leaving an exit door after moving through a portal there should be at least some kind of effect around the player as indicator for the teleporting. Instead of an huge box as level target it would be better to use another portal with a special look. Such games have to be self-explanatory. To reach that add real button models for your switches and tubes instead of arrows as indicator for an hole in the wall.
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Re: GRAVITY
[Re: 3run]
#321864
05/02/10 22:13
05/02/10 22:13
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Hummel thank you too  as I already sad, you are really pure sunshine person, and I'm serious  tell me more about tubes that I've to use instead of arrays. Explain it more  I think I'll just add some pulling action to player for boxes. And and yes there will be some particles for portals  I just have some troubles with making really good looking particles  and in final version big box in the middle of the level will be changed with big postal which will teleport player to the next puzzle  about explanations they'll be only in the first level.
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Re: GRAVITY
[Re: 3run]
#321866
05/02/10 22:25
05/02/10 22:25
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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tubes:  everybody knows that it´s possible to pass a wall when there is a tube. You can also make them a bit transparent to get an interessting style. Be creative. And another self-explanatory game element - the red button:  Use them and you dont need to tell anyone that they have to push this thing-they will simply do it just to see what happens.
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Re: GRAVITY
[Re: 3run]
#321870
05/02/10 23:06
05/02/10 23:06
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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its a huge topic related to komplex numbers, check wikipedia for more information. However, I think such pics could give your game a nice look:  perhaps you can find someone who would contribute you some images or you can find a prog for generating those..dont know..I never searched for such software
Last edited by Hummel; 05/02/10 23:09.
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