hi

i found this article by fortune. its already a year or 2 old and maybe you´ve already read. but if not: it is an article about a failed gameproject of an iran company. they report about their problems they had at programming, the engine, artwork, etc.
maybe it could help someone to avoid pitfalls and conceptual traps in the game-developing process

http://www.gamedev.net/reference/business/features/pmAOP/