Quote:
and we had to create, place/paint and performance tune all of that stuff by hand. This started to turn into a major challenge on our level which was almost 10 SqKm large. In hindsight I believe we could have found an easy way to place all the flora with automated code.


Thats where the tools should come in.
A very fast tool to (half automatically) place fauna in the Leveleditor
takes a coule of Hours programmers work, but
saves the Level-designer weeks.

Quote:
Save/load functions should have been available in the game right from the beginning.


Thats like Multiplayer functions.
Its very very hard to implement it correctly in the end of the project.