#include <acknex.h>
#include <default.c>
#include <mtlFX.c>
//TEST CARS
ENTITY* TEST_Car;
ENTITY* TEST_CarInFront;
//TEST CARS
void LoadCarVariables(var MyCar, var OtherCar, int Speed)
{
ENTITY* TargetCar; //CAR I WANT TO LOAD VARIABLES INTO
ENTITY* CarInFront; //POINTER TO CAR IN FRONT Forced to NULL for testing purposes to test only when the first car is created and there is no car on front of it
TargetCar=ptr_for_handle(MyCar); //LOAD POINTER TO CREATED CAR
CarInFront=ptr_for_handle(OtherCar); //LOAD POINTER TO CAR IN FRONT
TargetCar.skill1 = handle(CarInFront); //PASS POINTER of the car in front into skill1 of the new car we just created
TargetCar.skill2 = Speed; //Just an example of passing another variable to the new car we just created
set(TargetCar,FLAG1); //To tell the car we just created that it's variables are loaded and ready
}
action CarAction()
{
reset(my,FLAG1); //Make sure flag1 is not set, to indicate my variables are not loaded yet
while(!is(my,FLAG1)) //TO FORCE THE REST OF THE ACTION TO NOT RUN UNTIL MY VARIABLES ARE LOADED
{
wait(1);
}
//AFTER FLAG1 INDICATES VARIABLES ARE LOADED START DOING STUFF
ENTITY* InFrontOfMe; //A POINTER TO THE CAR THAT IS IN FRONT OF THIS ONE
InFrontOfMe = ptr_for_handle(my.skill1); //Load handle of car in front into pointer
int MyCarFits = 0; //variable for waiting till the new car fits behind the car in front
while(1)
{
if(is(my,FLAG1)) //ONLY DO STUFF IN MY WHILE LOOP IF VARIABLES HAVE BEEN LOADED
{
if(MyCarFits==0) //IF MY CAR DOES NOT FIT CHECK IF IT DOES
{
if(InFrontOfMe)// IF THERE IS A CAR IN FRONT CHECK IF I FIT IN THE SPACE BETWEEN US
{
if(abs((vec_dist(vector(my.x,my.y,0),vector(InFrontOfMe.x,InFrontOfMe.y,0)))) > (abs(InFrontOfMe.min_x)+(abs(my.max_x))))//si el de delante se ha alejado suficiente
{
MyCarFits=1;
}
}
else //IF THERE IS NO CAR IN FRONT (I am the first car created) THEN ASSUME THAT I MUST BE ABLE TO FIT
{
MyCarFits=1;
}
}
else //IF MY CAR ALREADY FITS THEN START MOVING (the variable loaded into skill2 controls the speed)
{
c_move(me,vector(my.skill2 * time_step,0,0),nullvector,IGNORE_PASSABLE);
//DELETED ALL IRRELEVANT CAR CODE AND JUST LEFT MOVEMENT FOR TESTING PURPOSES
}
}
}
wait(1);
}
void main()
{
//BASIC LOAD INSTRUCTIONS ONLY FOR TEST
video_switch(8,0,1);
level_load("Ciudad.wmb");
//BASIC CAMERA FOR TESTING WITH A GOOD TOP VIEW OF THE STREET
vec_set(camera.x,vector(-1043.581,-40.077,752));
vec_set(camera.pan,vector(-4.269,-35.397,0));
wait(1);
TEST_CarInFront=NULL; //FORCE TEST WHEN THERE IS NO CAR IN FRONT... If this is the first car created the car in front pointer will be null
TEST_Car=ent_create("JESUS.mdl",vector(0,0,32),CarAction); //Create first car
LoadCarVariables(handle(TEST_Car),handle(TEST_CarInFront), 3); //Load first car's variables with no car in front
while(1)
{
//DELETED ALL IRRELEVANT LEVEL CODE TO ONLY TEST WHAT IS PROVOKING THE ERROR
wait(1);
}
}