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Re: HELP NEEDED URGENTLY [Re: Ottawa] #322724
05/09/10 00:00
05/09/10 00:00
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
Yes it's already assigned to the model in wed. I'll remove the line.


I know I can.
Re: HELP NEEDED URGENTLY [Re: gameaddict] #322726
05/09/10 00:04
05/09/10 00:04
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi gemeaddict wink

This is my last message for tonight...;)

My suggestion at this time is to make something more simple.
one object in WED with an action that you have made yourself
example : pan object my.pan +=1;

test your code until you get it.
You have all the elements to make it.
there just something missing and it's not obvious.


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C
Re: HELP NEEDED URGENTLY [Re: Ottawa] #322728
05/09/10 00:06
05/09/10 00:06
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
ok goodnight. feeling sleepy too. thanks. I'll keep trying things out.


I know I can.
Re: HELP NEEDED URGENTLY [Re: Ottawa] #322729
05/09/10 00:06
05/09/10 00:06
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
You work with WED or only with SED? If you use only SED then
change the following line:

player_action();

to:

wait(3);
ent_create ("player.mdl",vector(0,0,0),player_action);

maybee you have to change the position (vector(0,0,0))

Last edited by Widi; 05/09/10 00:08.
Re: HELP NEEDED URGENTLY [Re: Widi] #322731
05/09/10 00:12
05/09/10 00:12
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
I'm using both. I'll see what I can achieve in the morning. goodnight. thanks.


I know I can.
Re: HELP NEEDED URGENTLY [Re: gameaddict] #322733
05/09/10 00:16
05/09/10 00:16
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
If you have a level createt in WED then select there your player and add in the player properties the action "player_action". build the level new.

Re: HELP NEEDED URGENTLY [Re: Widi] #322746
05/09/10 08:00
05/09/10 08:00
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
I've already added from the beginning. It doesn't work. I think I'll try another level to see if I mistakenly did something


I know I can.
Re: HELP NEEDED URGENTLY [Re: gameaddict] #322747
05/09/10 08:14
05/09/10 08:14
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
I redid everything but still same problem. I'm thinking it may have to do with those calculations in the handle_movement function. Maybe it doesn't work the same way in lite-c. Has anyone done this on their PC?


I know I can.
Re: HELP NEEDED URGENTLY [Re: gameaddict] #322749
05/09/10 08:42
05/09/10 08:42
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
It's definitely the player.c causing the problem. If I remove the player_action from the behavior properties in wed, it runs normally. Anytime I add it, I get a black screen and the not responding report from windows.


I know I can.
Re: HELP NEEDED URGENTLY [Re: gameaddict] #322750
05/09/10 09:01
05/09/10 09:01
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
Hurray! found the problem. There was a delimiter after the while(1) in player_action so it wasn't able to get to the functions. Thanks guys. New problem though... after the game starts, the handle_movement function crashes and I get a compiled without meshes error. Is it from the calculations? Has anyone tried converting it?


I know I can.
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